区间合并
Merge Intervals
- 先排序
- 然后遍历组合
如果满足合并条件, 当前区间的末尾(两个取大的)
vector<vector<int>> merge(vector<vector<int>>& intervals) { sort(intervals.begin(), intervals.end()); vector<vector<int>> res; int n = intervals.size(); if(n <= 1) return intervals; vector<int> cur = intervals[0]; for(int i = 1; i < n; i++) { if(cur[1] < intervals[i][0]) { res.push_back(cur); cur = intervals[i]; } else { cur[1] = max(cur[1], intervals[i][1]); } } res.push_back(cur); return res; }
Insert Interval
- 需要注意给定的组合都是非重叠的
前一个最后一个数与下一个第一个数相等时,不能合并
vector<vector<int>> insert(vector<vector<int>>& intervals, vector<int>& newInterval) { vector<vector<int>> res; for(int i = 0; i < intervals.size(); i++) { if(intervals[i][1] < newInterval[0]) { res.push_back(intervals[i]); } else if (intervals[i][0] > newInterval[1]) { res.push_back(newInterval); newInterval = intervals[i]; } else { newInterval = {min(intervals[i][0], newInterval[0]), max(intervals[i][1], newInterval[1])}; } } res.push_back(newInterval); return res; }
Non-overlapping Intervals
int eraseOverlapIntervals(vector<vector<int>>& intervals) {
int cnt = 0;
sort(intervals.begin(), intervals.end());
for(int i = 1; i < intervals.size(); i++) {
if(intervals[i - 1][1] > intervals[i][0]) {
intervals[i][1] = min(intervals[i - 1][1], intervals[i][1]);
cnt++;
}
}
return cnt;
}
Minimum Number of Arrows to Burst Balloons
- 用一个数组保存当前范围
- 如果下一个在这个范围内,就更新这个范围大小
- 如果不在这个范围内,就结果加一
最后把范围更新为新的数组组合就行
int findMinArrowShots(vector<vector<int>>& points) { sort(points.begin(), points.end()); int n = points.size(); if(n <= 1) return n; vector<int> cur = points[0]; int cnt = 1; for(int i = 1; i < n; i++) { if(points[i][0] > cur[1]) { cur = points[i]; cnt++; } else { cur[0] = max(points[i][0], cur[0]); cur[1] = min(points[i][1], cur[1]); } } return cnt; }
Task Scheduler
int leastInterval(vector<char>& tasks, int n) {
vector<int> map(26, 0);
for(char c : tasks) {
map[c - 'A']++;
}
sort(map.begin(), map.end());
int max_val = map[25] - 1, idle_slots = max_val * n;
for(int i = 24; i >= 0 && map[i] > 0; i--) {
idle_slots -= min(map[i], max_val);
}
return idle_slots > 0 ? idle_slots + tasks.size() : tasks.size();
}
Interval List Intersections
vector<vector<int>> intervalIntersection(vector<vector<int>>& A, vector<vector<int>>& B) {
vector<vector<int>> res;
int i = 0, j = 0;
while(i < A.size() && j < B.size()) {
int lo = max(A[i][0], B[j][0]);
int hi = min(A[i][1], B[j][1]);
if(lo <= hi) {
res.push_back(lo, hi);
}
if(A[i][1] < B[j][1]) {
i++;
} else {
j++;
}
}
return res;
}